New Patch for Elden Ring | Significant RP Adjustments | Patch Notes for Version 1

I want to wish you a wonderful day and a wonderful week

I want to wish you a wonderful day and a wonderful week.1 has been released, but it does not include the DLC patch that so many players have been hoping for.
I still believe that at least a few months later, they are trying to significantly adjust the elements in PvP, because all Nerf's operation elements are being built, so first of all, the police damage on the entire chessboard has increased, so is now more stage conscious - all weapons - most spells and spells have increased PvP damage - on the entire chessboard, They also added your Poiseux skill spells and spells when attacking, and even some types of weapon attackIf you take a look at the next patch line, you will notice that the use of particular skill spells and spells to attack will result in an increase in the amount of damage reduction, and that certain kinds of tool attacks will produce Poitiers. You have now increased the amount of damage that Pwz reduces whenever it performs the majority of actions. This can be seen if you combine these two notes together and consider what this means for PVP. Instead of relying solely on your powerful attack and Meta, I think this indicates that they are making an effort to extend the length of PVP battles and make them more strategic. You are able to extend critical strikes, which means that you do not need to be directly behind your opponent in order to obtain critical strikes.

This means that it will be much easier for you to truly utilize this and enter the deadly next step, which may be the most important change. 

If you can really distance your opponent from you, then it will be much easier to extend critical strikes. All of this is a result of the fact that player versus player combat has narrowed the window of invisibility afforded by the quick step and the hound step, which is a significant development considering how frequently these moves are utilized in PvP. Because hound step is too powerful in the environment of player versus player combat, they have nerfed it, which I think is fantastic. Personally, I have been eliminated many times by hound step, so I am very happy about this change.

It will make possible a large number of new PvP build options. Finally, the overall damage reduction caused by specific skills, spells, and items has been reduced.

 

  • However, when you combine this patch with Patch Line 3, for me, this is just a bit of balance and adjustment to try to weaken their metabolism and make more builds more feasible, and it is not a game-changing change

  • The other changes and general balance adjustments are without a doubt the most disheartening aspect of the patch annotations, so let's take a look at them now

  • But in the very last part, there is a shift that people are looking forward to with bated breath, and this is a very positive development

  • But before we get to that, let me quickly go over the fact that the critical damage has increased, which means that you have a greater chance of stunning your opponents and delivering a fatal blow to them

  • Now, after the foreign recovery time, missing a critical strike will have a greater impact, meaning that if you truly miss a ball, you will have a greater chance of escaping or rolling away without being caught by scattered attacks, and the PwC damage of the attack that occurred after missing the critical strike will be increased

     


It was the enemy's attack that caused me to change the direction in which I was going to attack, but since this seemed like a particularly inconvenient error, I'm relieved that they repaired it next. It has finally been fixed and some spells and spells will no longer cause damage when influenced by other skills and items. I am aware that this will put an end to many of the challenges that have been set by the running community. If you still remember that things like the Golden Oath and Flame Grammy Strength didn't work a long time ago, they simply didn't do anything. If you don't remember, you should know that they did. During the process of implementing the fix, they also disabled a few other features, but it appears that all of the buffs are functioning as intended at this point. They have finally fixed the bug that allowed the effect of the Holy Order skill to continue after switching weapons, in a manner analogous to that of the jellyfish shield, which should not occur any longer. The effect of divine order will be nullified the moment you change your weapon. This is the patch note for Erden Ring 1, which can be found below. 1. More information regarding DLC will be shared with us very soon. 


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