Dark and Darker replace: Full patch notes for playtest five hotfix 2

Dark and Darker replace: Full patch notes for playtest five hotfix 2

Dark and Darker‘s playtest is subsequently lower back for its 5th version, or even Dark and Darker Items  with out a Steam launch, the IRONMACE developers haven’t broken stride with their steady updates to the game.

Releasing on April 17 at 1:50pm CT, the Dark and Darker hotfix No. 2 is bringing some quite big adjustments to some of the most popular lessons within the game, as well as a few lesser changes to certain enemies observed in the dungeons and a bunch of bug fixes.

The adjustments coming to Dark and Darker are as follows:

The Ruins location is slightly brighter
Rest fills a small number of spells once more
Rangers start with 30 arrows as an initial deliver
Arrows and bolts can now stack up to 15
Cleric Lesser Heal’s spell tier has been adjusted from to three
Cleric Locust Swarm spell tier adjusted from seven to eight and be counted adjusted to 1
Cleric Locust Swarm harm changed to 2 according to second. This might be quality-tuned in the destiny
Cleric Earthquake’s spell tier has been adjusted from seven to eight
Cleric Resurrection’s spell tier has been adjusted from 8 to seven
Wizard Meditation channeling time has been reduced from 30 seconds to 24 seconds, and the cooldown decreased from 60 seconds to forty five seconds
Ghost King’s health reduced barely
Lich’s fitness improved barely


Additionally, there are a few bugs which have been constant:

Fixed numerous problems regarding dungeon get right of entry to and rollbacks
Fixed an difficulty in which Locust Swarm ought to deal unintentional amounts of damage
Fixed an problem where Locust Swarm’s extinction animation became unnatural
Fixed an issue in which the checkbox could not set off even though all items had been checked when buying and selling
Fixed an problem wherein new chats have been not visible after activating filters on trades
Fixed an trouble inflicting monsters to understand gamers past due
Fixed an difficulty where the Deathskull could now not reply to the Bard’s gambling
Fixed an difficulty in which the Bards could be hit within the effect place whilst channeling
Fixed an issue preventing the Hoard from running nicely

IRONMACE devs are giving the Ranger elegance a few love after their ammo changed into changed from an limitless deliver to a scarce useful resource, a alternate that has had a hugely poor effect at   Buy Dark and Darker Items  the elegance.

Some mild nerfs are coming to Clerics, with lots of their spells having their tier adjusted. The different magical elegance, the Wizard, is also seeing a few changes with their Meditation skill receiving an usual buff.


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